<![CDATA[Svetlana Maraš - musicblog]]>Mon, 17 Jun 2013 22:01:21 -0800Weebly<![CDATA[Gestures]]>Sun, 10 Mar 2013 11:15:00 GMThttp://www.svetlanamaras.com/2/post/2013/03/gestures.html
Starring: Anja Gnjatovic
Sound: Svetlana Maras
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<![CDATA[Scratch - my first programming]]>Fri, 08 Feb 2013 20:44:33 GMThttp://www.svetlanamaras.com/2/post/2013/02/scratch-my-first-programming.htmlThis is a first programming that I ever done, 4 years, 4 months ago. Tomorrow, February 9 2013, I am starting to teach a Pure data course at School of Electrical Engineering and Computer Science in Belgrade. I guess I made a fine progress in 4 years...:)
Scratch Project
"Scratch is a programming language that makes it easy to create your own interactive stories, animations, games, music, and art -- and share your creations on the web.As young people create and share Scratch projects, they learn important mathematical and computational ideas, while also learning to think creatively, reason systematically, and work collaboratively.

Scratch is developed by the Lifelong Kindergarten Group at the MIT Media Lab, with financial support from the National Science Foundation, Microsoft, Intel Foundation, MacArthur Foundation, Google, Iomega and MIT Media Lab research consortia."

http://scratch.mit.edu
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<![CDATA[Drip music no. 2]]>Mon, 01 Oct 2012 19:21:39 GMThttp://www.svetlanamaras.com/2/post/2012/10/drip-music-no-2.htmlDrip music no. 2 was a work that I made during the course Connecting Pure data and Processing at Sibelius CM&T in Helsinki in 2008.
It was the first time I learned Processing so the project had to be simple. Using the OSC, I connected Processing script with Pure data, and it worked in the following way:

As you click anywhere on the screen, squares of different sizes and colors appear around the cursor, leaving a trace (a line made of small squares) that slowly goes to the bottom of the screen. The whole process very obviously I think resembles the dripping technique most notably used by Jackson Pollock. So, dripping and pouring. There was also the sound coming from PD, that was triggered with every square that appeared. The sound was glitchy and dry and as I can see from my very simple and the messiest patch ever (my PD patches are btw extremely!! neat nowadays), so I can see from here there were different sounds for pouring and dripping squares and a special sound for a YELLOW square that appeared very rarely. 

(due to messiness of the patch I wont let you see the bigger photo;))

Now when it comes to dripping and pouring and SOUND in combination with that, I remembered a piece by George Brecht and I named my small audio-visual exercise by his piece - Drip Music No.2. The plan was, I remember, to use Wiimote for the interaction to make the whole thing more fun, but I guess I didn't have time to go back to this project after the course ended and so I left it at this basic stage. And it looked/ worked like this:
Anyway, what I found now is a processing patch that I will upload and you are free to try it out. Unfortunately it will be mute, but you can very simply make the visual - sound interaction work yourself since the Processing patch sends the OSC messages.

Oh yeah, and I used the rectangles instead of the circles because I wanted the whole thing to look more lo-fi, cheap and oldsckool, and so was the sound, distorted and glitchy..I guess that's my interpretation of Pollock's and Brecht's works through a contemporary, new media perspective...Have fun!:)
rectangle_drip.pde
File Size: 4 kb
File Type: pde
Download File

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<![CDATA[Visual music]]>Tue, 14 Aug 2012 18:01:40 GMThttp://www.svetlanamaras.com/2/post/2012/08/visual-music.htmlNow it seems that I've been doing experiments in music forever, since the first time I connected my MIDI keyboard to a computer and a software that was installed on 12 floppy discs at the time.
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The software was called Voyetra orchestrator plus btw, a very non-practical to use, but still the best I could get in the time when you could hardly buy normal food in Serbia let alone musical software, so my dad bought it for me in Greece..Anyway, since the experiments with MIDI composition at my early age, one of my biggest personal breakthroughs in music happened when I started to think about connecting music and drawing - a field that I would later discover to be called visual music. Since the composition lessons at the Belgrade University of Art didn't fulfill my demands for experimentation or obviously not in the way that was interesting for me, I turned my little apartment into a laboratory where I was daily trying out things using my modest equipment..which was just good enough to begin with though. Basically what I needed was not more than a pen, paper and a solid microphone.  
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At the time I was improvising with musicians from Belgrade gathered under the name Addlimb, a very talented group of people interested in free improvisation. In one of our sessions, I wanted to use the interface that I found very much interesting (see the photo above). First thing that amazed me when I was listening to the drawing sounds, was this similarity between the shapes on the paper and the musical form. When I was drawing a circle repeatedly, the sound I was getting was continuous just as the circle is, and when I was drawing a line, repeating the same move from left to right, what I got was a short "rhythmical" model that had beginning and the end the same way the line has it. Then this process got another dimension when I incorporated the Kaoss pad into the setup (sound effect processor with a touchpad). Paralleling the moves of the pen, with those on a touchpad that I made with another hand, I realized that adding the color to the sound (when I added distortion for example to the drawing sound, and moved my hand on the touchpad on X and Y axis changing the characteristics of the sound effect), it was as if the surface of the paper had certain acoustic properties that my pencil (by  moving through it), was discovering and making audible. As I liked very much the sonic outcome of the combination of shapes I was drawing and the sound effects added to them, I was thinking of the way to notate this in order to be able to repeat it later (in a session or recording). Here is an unfinished example of the score that I used:
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Version 2.0 - going (almost) digital :)

Very soon I realized that only if I exchange paper for an existing digital interface that I had, and that was a graphic pad, I could combine the touchpad of the Kaoss effect processor with it and wont have to simulate the movement of one hand with another, simply one surface and one pen would work much better. Although MIDI and OSC interfaces of this kind were widely known and used at this time, I didn't have the right source of information at my disposal and instead of using my graphic pad as a MIDI controller that would play a VST instrument and whatever sound affect I need, changing the properties of it as the stylus moves over the pad's surface, instead I did something more primitive. But now I actually think it was cute how I thought of it:))
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What I did was - I dismantled my brand new Kaoss pad and glued its touchpad to the surface of a graphic tablet. So now, when I started drawing in a software that came along with my cheap grahpic pad, at the same time I would have the amplified sound that goes straight to an effect, which makes it more audible, and the sound would follow the graphical representation in realtime. And the new interface looked like this:
As a result, I was able to have a small realtime audio-visual experiment, I was able record it and to observe my newest finding by watching and listening:
This experimentation of mine led me to learn about amazing works from the past, and as a biggest influence appeared the UPIC by Xenakis. Following that line of thinking, I also tried using the Iannix software, graphical realtime sequencer. I read a lot about the combinations of music and animation and I was fascinated with the work by Fischinger, but as the most interesting thing of it all appeared the early experiments by the Russians. I heard more about this in the lectures by Andrey Smirnov at Sibelius Center for Computer Music and Technology some years later during my graduate studies. Then came the Oramics etc. etc. etc.

Taking in regards all this, it is no wonder that I made what I made at my first ever Pure data class (that was also my first class at all at the Media Lab in a Master program Sound in New Media that I enrolled in 2008). No wonder that the first interactive thing that I ever actually made was a realtime sound and graphic patch that was controlled with the use of a graphic tablet:). A very short excerpt from my presentation:
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<![CDATA[Bourgeois]]>Fri, 13 Apr 2012 23:13:09 GMThttp://www.svetlanamaras.com/2/post/2012/04/bourgeois.htmlAt the moment, I am working on a new piece that will be performed EXACTLY on my birthday, next week on April 21, in Rovinj, Croatia. The piece is called as the title of this post says - Bourgeois, and it is inspired by two bigger ideas. 
First one is my experiment from some time ago about which I wrote on this blog - Searching, finding, abandoning. While wearing a blindfold, I was playing with objects randomly distributed on the table. At the same time I was exploring the shape of objects and recognizing them through the use of sound, but I also used them in musical way, concentrating on the aesthetic quality of the sound being produced. These amplified sounds I recorded and arranged later, composed a short piece of music out of them. 
The new piece Bourgeois, is based on the similar concept - by wearing the blindfold, musical material is produced on the spot, but not by me but by other people and in this case the sampling and composing process happens LIVE. So, while other people (6 of them), are sitting at the dining table and playing the objects while wearing the blindfolds, I am mixing these sounds live with the use of the PD patch that I made for this occasion. 
When I was invited to do a piece for this specific event called Cyber dinner, which consists of culinary, music and other performances that take place during an actual dinner at a fancy 5 star restaurant in Rovinj, my idea for this piece started widening up and becoming more complex.
Thinking of a dining table, objects at the table, sounds in relation to other senses, blindfolds as blindness in a wider sense, somehow to my mind came the situation from Bunuel's film The discreet charm of bourgeoisie, where the 3 couples always meet in a dining situation without ever actually sitting down to have lunch or dinner. There is always some interruption, something immensely weird or banal which stops them from sitting down. Like in a dream scene for example, where they realize that the dining table is on the stage and they are part of a play - there is always an aura of something FAKE and STAGED that surrounds these people.
Merging the two mentioned concepts, I came to the idea to create the similar situation - while people with blindfolds at a dining table will be producing sounds, they themselves will be the only ones to hear those sounds as they are originally (through the headphones). On the other hand, I will be mixing these sounds live, and sending different combinations of them to the audience. One small detail is that the audience will be listening through their own dining tables which I will (by the use of transducer speakers), turn into loudspeakers. So, all in all, this complex situation is weird as much as it can be, the same way like the scenes from Bunuel's movie. The following graph should explain how the system works:
To make an actual realization of this, I went to a company in Belgrade which produces the transducer speakers, also called exciters. These speakers transmit vibration to any surface where they're put, and the sound quality depends on the material, size of the surface etc. After doing some tests, we realized that in order to use them with dining tables which are most probably wooden and very thick, we would loose a lot of sound and a lot of frequency ranges. Therefore, in consultations with sound engineers and technicians, we decided to place exciters to another surface (a styrofoam plate), which will be attached to the tables from downside, so that it remains invisible to audience where the sound is coming from.
I am still in the process of collecting the objects and props for the table, which will also be important for the overall performance, and to do this, I am thinking about both the visual and sounding aspect of the artifacts that will be placed on a dining table. The situation should more or less resemble that from movie scenes I have mentioned, so I am carefully studying them through this print.
That's about it so far, the performance is next week and there is still a lot of things to do (perfect the PD patch, arrange the equipment, get the props etc.)Good video of the performance coming hopefully soon after 21st. Stayed tuned and wish me luck!:)
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<![CDATA[Composition - experimentation - tradition]]>Wed, 21 Mar 2012 17:31:24 GMThttp://www.svetlanamaras.com/2/post/2012/03/composition-experimentation-tradition.html The title above was a name of theinternational seminar that I participated and that took place at Orpheus Institute Center for Music Research in Ghent, Belgium in February this year. I had a wonderful opportunity to present a part of my work Embodied composition - Treatment and meaning of physical object in experimental music and sound art, to many composers and theoreticians that participated the seminar. The title of my presentation was Thingification of compositional process - Emergence and autonomy of physical object in Western Art Music.
 My presentation was based on a chapter from my book, which is a historical overview of appearance and acceptance of physical objects other than musical instruments into the discourse of Western art music, starting from the beginning of the XX century until 60's and 70's. This was a first time for me to have public presentation of a theoretical work and I found it quite challenging. There was a lot to tell in a very short time (20min) and I couldn't afford myself to improvise, therefore I read from the notes I was carefully preparing for a few weeks, which were followed by the slides containing the scores examples and similar. 
 With keynote lecturers - Chaya Chernowin and Richard Barett and many interesting researchers and composers who participated, the seminar was an inspiring 2 day-brainstorming environment. My thesis supervisor and evaluator from Finnish Sibleius Academy, participated as well with their own project, so in the seminar breaks during lunch or dinner, we had great talks about music and issues brought up in the seminar. 
 Much of the talk in seminar was centered about experimentation in music and its relation to improvisation and composition as practices derived from experimentation. Chaya Chernowin in her opening talk made an interesting remark about experimentation in music which can lead towards invention or a discovery, making a clear distinction between these two things in her composing approach. Beside philosophical examinations of the topic, there were also a few musical performances.My Finnish friends demonstrated new tools and methods in electro-acoustic improvisation using objects, prepared tam-tam and MaxMSP patch which controls the sounds with the use of randomized lines that influence many acoustic parameters of what's being played live. Musician who especially drew my attention was Frederik Croene, who ended the seminar with his performance on a modified piano without keys, bringing a very healthy dose of humor and simple but refreshing musicality to the seminar. To conclude - the experience was excellent, and I look forward to more opportunities to be on a place like this and exchange my thoughts and ideas about music with other competent people from the field. I hope to do this in the following period and present my book in search for comments and suggestions before the possible publication.
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<![CDATA[Svetlana Maras & WoO duo, March 2012]]>Wed, 21 Mar 2012 17:05:52 GMThttp://www.svetlanamaras.com/2/post/2012/03/svetlana-maras-woo-duo.htmlAnd so WoO and I had another live gig. This time the music sounded much closer to what we imagined it should be in the first place - giving enough time for each idea to develop, for every single sound to be heard and being very careful about each sound played. WoO was playing with his standard setup - 4 or 5 pedals and electric guitar, producing beautiful small noises in combination with objects of different kinds, and making touching layers made of simple musical motives looped in irregular times, fading into harmonies, drones and sound masses made of clicks, glitches and other sounds we were producing on the spot. I played with my Pure data patch, updated a bit to provide me easier manipulation of the samples, with a new possibility of building rhythmical patterns of different length, speed and color. Beside Korg nano control I also used Touch OSC app on my iphone which turned out to be quite compatible with my patch.

Watch the video excerpts from our performance here:https://vimeo.com/38903643
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<![CDATA[Rehearsing with WoO]]>Sun, 09 Oct 2011 11:56:25 GMThttp://www.svetlanamaras.com/2/post/2011/10/rehearsing-with-woo.htmlWoO and I meet at Rex Cultural Center to play music together for the first time.
Rex is a place where I started my career of experimental musician almost 8 years ago. It's THE place for experimental music in Belgrade where workshops take place, concerts, lectures...

WoO and I know about each other for a while through various ppl. He's been performing solo and with other musicians for quite a while now and I had a chance to listen to him live once or twice. Recently, after a radio show in which we both took part (him from Belgrade, me from Helsinki), we exchanged couple of emails and tweets and finally met in Belgrade when I moved here a month ago. 
We have met couple of times to discuss about collaboration and ideas, and we finally found a place where we could try-out some of the things that we talked about. We meet for a rehearsal at Rex. Each one brings his/ her own equipment - Woo his guitar with bunch of pedals and effects, I bring my plastic gadgets and toys. We connect them all together in a circuit. We jam and make the recording above.

This is the try-ONE, let's see what comes out another time with another setup. So far, so good, looking forward to more.
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<![CDATA[About collaboration - The Arts Collaboration Lab]]>Sun, 07 Aug 2011 01:39:16 GMThttp://www.svetlanamaras.com/2/post/2011/08/about-collaboration-the-arts-collaboration-lab.htmlPicture
Month of July, I've spent in New York City, in the most amazing artistic environment of the Columbia University. The Arts Collaboration Lab was a course organized by Columbia University (The School of Arts) and performance space P.S.122.


As the name says, the topic of the course was collaboration, and we had the opportunity to learn from some of the most brilliant contemporary artists and collaborate with them. David Levine was one of them, with whom we've developed a work in three weeks time - a rehearsed and prepared round table discussion where we've examined depiction of a profession (any profession and especially artistic one) in movies, and mostly Hollywood movies. We made a lot of preparation for the discussion, and we were guiding it (sculpting the conversation) with other guest participants. The event took place at P.S.122.

Apart from that, we were all involved in group projects with the aim to COLLABORATE and try to create a work within a group we were assigned to.

It all resulted with some more and some less successful projects, and also with the thoughts on collaboration that we had to submit as a part of the final assignment. Here is what I think/ learnt about it:

  1. Collaboration is very often based on: a personal relationship with another artist or mutual interest in a specific topic. Another case is a situation where two or more artists are brought together to work on a project commissioned by someone else, where the goals of collaboration have been set by someone else but themselves. While there is a big chance for failure in the first and last case, the second case in my opinion, gives the most interesting and unexpected results since both (all of the) artists are individually inspired to work towards the same goal, inspite of the fact that their approach might differ. 
  2. An artist with developed artistic practice who is collaborating with another artist from a different field, is ready to modify his/ her way of working influenced by another one’s, only if the newly proposed approach is clear enough and understandable to him/ her. Therefore, artists who are starting to collaborate, have to be fully aware of their own artistic practice, be able to analyze it and describe clearly to others the way they work, the tools they use and the processes they are going through when creating an art work.
  3. Importance of each individual artist in creating a collaborative work, is not necessarily the same. The hierarchy is revealed after a certain period of time, based on the project demands and skills and personal engagement of each artist, and this should be accepted as is, each artist being ready to understand, define and accept his/ her own role in the project and contribute the most within this role.
  4. If the end result of a collaboration is unsatisfactory, than all aspects of the project should be questioned from the beginning and ready to be abandoned or modified -  topic, working methods, chosen artistic form, chosen artistic tools, etc. If the collaboration was grounded in conceptual thinking, than the group should leave that on a side and start producing material. Than, in combining the two approaches (conceptual and practical), new ideas can emerge.
  5. Improvisation is a good starting point in collaboration, which can generate the material which is to be used in creation of work, or which can help artists understand each other’s practice better. It brings artist closer together (personally, artistically) in the act of creation, since they have to observe carefully and understand intentions of each other while improvising.
  6. Collaboration is not possible at all times/ with all people. When there is no common ground between the artists in the mere start of the collaboration, it is better to abandon the project than to keep searching for ways to collaborate, because there might not be any.
  7. Very often, the general idea of the project is interpreted in different ways by different artists who collaborate. Therefore it is very important to discuss to a smallest detail, main objectives of the project, to define them together, and build the collaborative methodology for the creation of work. 
  8. It often happens that intuitively, artists can find a perfect way of working together without too much talk and analysis. 
  9. The way of working in collaborative project, must always be a comfortable zone for every artists, and although it may be challenging, it should always be a positive experience for everyone involved in it. If it isn’t so, the basis of collaboration within the group should be questioned.



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<![CDATA[searching, finding, abandoning]]>Mon, 06 Jun 2011 02:30:55 GMThttp://www.svetlanamaras.com/2/post/2011/06/searching-finding-abandoning.html
Sound improvisation with amplified objects, randomly distributed on a table, wearing a blindfold - recorded, edited, composed
Experiment description

There is a table. Large number of small objects are distributed randomly on it. There is a microphone which highly amplifies the sounds on the table. I am wearing a blindfold and headphones through which I can hear the sounds amplified by the microphone. I am searching for and grabbing the objects without being able to see them, and I listen to the sounding outcomes of their interaction with one another. I appreciate the sounding quality of these objects without knowing their original purpose. Sometimes I realize what kind of object it is by its shape and size. I’m using the sounds in musical way, I am playing (music) with objects.

Experiment duration: approximately 1 hour

- setting up, 20 minutes
- recording in 3 phases, 10 minutes each
- documentation / recordings: audio, photo, video

Discovering the physical space by touching - playing with the sounds of objects

Initial idea for this experiment came from the thought that properties of physical space can be discovered in our interaction with objects and through a sounding outcome of that interaction only. Further on, I was interested in a fact that functional meaning of the sounds of objects which are being discovered by touching, can be converted into musical meaning. The question which emerged from this experiment and I chose to answer, was: How complex the musical meaning and how flexible the performance can be when playing an instrument of non-defined structure, in the context of free improvisation?

  1. I have succeeded to define one (musical) process which one goes through when playing a “randomized” and structurally undefined instrument:


The stages of searching for the sound that meets some aesthetic criteria of the one who plays, finding the sound that one likes and abandoning the sound in order to search for a new one, are always possible in exactly the same order, and musical meaning can arise from any of these stages.

The experiment has shown that just by playing the objects in this setting, musical possibilities are quite limited and monotonous, but the quality of the sound material that I produced that way was interesting, so inspired by the same three processes (of searching, finding and abandoning), I have composed this 3-minute section of sound.


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